Template:Fl WeaponSpawn: Difference between revisions
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(Added 'no effect' note) Tag: Reverted |
(Undo revision 487263 by Alexiscoutinho (talk)) Tag: Undo |
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Line 8: | Line 8: | ||
</noinclude> | </noinclude> | ||
{{Fl WeaponSpawnSingle}} | {{Fl WeaponSpawnSingle}} | ||
{{Fl|4|Absorb any dropped weapon type|only={{l4d2 | {{Fl|4|Absorb any dropped weapon type|only={{l4d2}}}} | ||
{{Fl|131072|Don't cluster with similar items|only={{l4d}}}} | {{Fl|131072|Don't cluster with similar items|only={{l4d}}}} | ||
{{#ifeq:{{{optionalscavenge|0}}}|0|| | {{#ifeq:{{{optionalscavenge|0}}}|0|| |
Latest revision as of 17:50, 20 August 2025
This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have FGD differences.
Parameters:
{{WeaponSpawn|optionalscavenge=1}}
{{{optionalscavenge}}} - Display flags forWeaponSpawnOptionalScavenge
.
- Enable Physics : [1]
- Must Exist : [2]