Weapon gascan spawn: Difference between revisions

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(Added a bit more info)
(Added info to change default count)
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{{Bug|hidetested=1|This entity's FGD entry is missing the {{code|count}} keyvalue which results in no gascan being spawned.
{{Bug|hidetested=1|This entity's FGD entry is missing the {{code|count}} keyvalue which results in no gascan being spawned.
{{Fix|Change the entity's FGD entry to inherit from {{code|WeaponSpawn}} instead of {{code|WeaponSpawnSingle}}}}|only=l4d2}}
{{Fix|Change the entity's FGD entry to inherit from {{code|WeaponSpawn}} instead of {{code|WeaponSpawnSingle}} and override the default {{code|count}} from 5 to 1.}}|only=l4d2}}


== Keyvalues ==
== Keyvalues ==

Revision as of 17:18, 20 August 2025

C++ Class hierarchy
CWeapongascanSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_gascan_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for a gas can. Unlike weapon_gascan, this entity is not damageable. It also doesn't absorb dropped gas cans.

Icon-Bug.pngBug:This entity's FGD entry is missing the count keyvalue which results in no gascan being spawned.
Note.pngFix:Change the entity's FGD entry to inherit from WeaponSpawn instead of WeaponSpawnSingle and override the default count from 5 to 1.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Outputs

OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.