Trigger tractorbeam: Difference between revisions
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Warning:This entity will crash the game if manually created in Hammer!
(Documented setvelocitylimittime) |
(Documented funnel inputs) |
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==Inputs== | ==Inputs== | ||
{{I| | {{I|SetGravityScale|Scale gravity of objects in the field.|param=float}} | ||
{{I|SetAdditionalAirDensity|Additional air density for drag|param=float}} | |||
{{I|SetVelocityLimit|Max velocity in field.|param=float}} | |||
{{I|SetVelocityLimitDelta|Max amount to reduce velocity per second|param=float}} | |||
{{I|SetVelocityLimitTime|Accepts two arguments: the first is the new velocity limit, the second is the time it takes to ramp to that value|param=string}} | |||
{{I|SetVelocityScale|Velocity scale/drag|param=float}} | |||
{{I|SetAngVelocityLimit|Max angular velocity in field.|param=float}} | |||
{{I|SetAngVelocityScale|Angular Velocity scale/drag|param=float}} | |||
{{I|SetLinearForce|Linear force (0 disables)|param=float}} | |||
{{I|SetLinearForceAngles|Direction of linear force (Pitch Yaw Roll (Y Z X))|param=angle}} | |||
{{I|Enable|Enable the trigger.}} | |||
{{I|Disable|Disable the trigger.}} | |||
{{I|Toggle|Toggle enable/disable.}} |
Revision as of 12:41, 16 August 2025



trigger_tractorbeam
is a brush entity available in Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.

Inputs
- SetGravityScale <float >
- Scale gravity of objects in the field.
- SetAdditionalAirDensity <float >
- Additional air density for drag
- SetVelocityLimit <float >
- Max velocity in field.
- SetVelocityLimitDelta <float >
- Max amount to reduce velocity per second
- SetVelocityLimitTime <string >
- Accepts two arguments: the first is the new velocity limit, the second is the time it takes to ramp to that value
- SetVelocityScale <float >
- Velocity scale/drag
- SetAngVelocityLimit <float >
- Max angular velocity in field.
- SetAngVelocityScale <float >
- Angular Velocity scale/drag
- SetLinearForce <float >
- Linear force (0 disables)
- SetLinearForceAngles <angle >
- Direction of linear force (Pitch Yaw Roll (Y Z X))
- Enable
- Enable the trigger.
- Disable
- Disable the trigger.
- Toggle
- Toggle enable/disable.