Lights.rad/Team Fortress 2: Difference between revisions
Jump to navigation
Jump to search
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Note:This file is re-arranged in Alphabetical-Order for easier viewing
m (fixed it to appear on source rad files) |
(re-arranged file to alphabetical order (og one is a complete mess and hard for mappers to use)) |
||
Line 1: | Line 1: | ||
== lights.rad == | == lights.rad == | ||
{{textfile|rad}} | {{textfile|rad}} | ||
{{Note|This file is re-arranged in Alphabetical-Order for easier viewing}} | |||
{{codeblock|lang=rad|src=tf/lights.rad|<!-- | {{codeblock|lang=rad|src=tf/lights.rad|<!-- | ||
--><nowiki>lights/blue001 107 116 116 50 | --><nowiki>//blue light | ||
lights/blue001 107 116 116 50 | |||
lights/blue002 107 116 116 100 | lights/blue002 107 116 116 100 | ||
lights/blue003 107 116 116 200 | lights/blue003 107 116 116 200 | ||
lights/blue004 151 165 204 50 | lights/blue004 151 165 204 50 | ||
//fluorescent light | |||
//cool | |||
lights/fluorescentcool001a 189 231 232 350 | lights/fluorescentcool001a 189 231 232 350 | ||
lights/fluorescentcool001b 236 255 182 350 | lights/fluorescentcool001b 236 255 182 350 | ||
Line 26: | Line 16: | ||
lights/fluorescentcool002b 236 255 182 400 | lights/fluorescentcool002b 236 255 182 400 | ||
lights/fluorescentcool003a 189 231 232 300 | lights/fluorescentcool003a 189 231 232 300 | ||
//warm | |||
lights/fluorescentwarm001a 239 216 193 350 | lights/fluorescentwarm001a 239 216 193 350 | ||
lights/fluorescentwarm002a 239 216 193 400 | lights/fluorescentwarm002a 239 216 193 400 | ||
//white | |||
lights/fluorescentwhite001a 245 245 245 350 | lights/fluorescentwhite001a 245 245 245 350 | ||
lights/fluorescentwhite002a 245 245 245 400 | lights/fluorescentwhite002a 245 245 245 400 | ||
//incandescent light | |||
lights/incandescentcool001a 235 235 235 300 | |||
lights/incandescentwarm001a 250 226 129 300 | |||
//hazard | |||
lights/hazzardred001a 228 37 0 300 | lights/hazzardred001a 228 37 0 300 | ||
lights/hazzardyellow001a 250 215 74 300 | lights/hazzardyellow001a 250 215 74 300 | ||
//HID light | |||
//cool | |||
lights/HIDcool001a 145 222 172 650 | lights/HIDcool001a 145 222 172 650 | ||
lights/HIDcool001b 205 232 255 650 | lights/HIDcool001b 205 232 255 650 | ||
//warm | |||
lights/HIDwarm001a 255 201 116 650 | lights/HIDwarm001a 255 201 116 650 | ||
//white light | |||
lights/white001 150 150 150 50 | |||
lights/ | |||
lights/white001_nochop 250 240 205 100 | lights/white001_nochop 250 240 205 100 | ||
lights/white002 150 150 150 100 | |||
lights/white002_nochop 189 233 247 425 | lights/white002_nochop 189 233 247 425 | ||
lights/white003 150 150 150 200 | |||
lights/white003_nochop 232 246 190 350 | lights/white003_nochop 232 246 190 350 | ||
lights/white004 170 228 247 425 | |||
lights/white004_nochop 170 228 247 425 | lights/white004_nochop 170 228 247 425 | ||
lights/white005 234 235 220 375 | |||
lights/white005_nochop 234 235 220 375 | lights/white005_nochop 234 235 220 375 | ||
lights/white006 234 235 220 100 | |||
lights/white006_nochop 234 235 220 100 | lights/white006_nochop 234 235 220 100 | ||
lights/white007 255 255 255 50 | |||
lights/white008 255 255 255 20 | |||
lights/white_fill 150 150 150 5 | |||
//moon | |||
moon/moon_ceiling_light01 255 250 245 150 | |||
moon/moon_ceiling_light01b 255 250 245 200 | |||
moon/moon_ceiling_light01c 255 250 245 25 | |||
moon/moon_ceiling_light01d 255 250 245 400 | |||
moon/moon_light_panel_floor01 255 250 245 200 | |||
lights/ | //passtime lights | ||
//point | |||
passtime/neons/neon_red_point 255 4 4 50 | |||
passtime/neons/neon_orange_point 255 178 69 50 | |||
passtime/neons/neon_yellow_point 241 255 84 50 | |||
passtime/neons/neon_green_point 47 253 85 50 | |||
passtime/neons/neon_blue_point 40 120 255 50 | |||
//solid | |||
passtime/neons/neon_red_solid 255 4 4 50 | |||
passtime/neons/neon_orange_solid 255 178 69 50 | |||
passtime/neons/neon_yellow_solid 241 255 84 50 | |||
passtime/neons/neon_green_solid 47 253 85 50 | |||
passtime/neons/neon_blue_solid 40 120 255 50 | |||
//stripe | |||
passtime/neons/neon_red_stripe 255 4 4 50 | |||
passtime/neons/neon_orange_stripe 255 178 69 50 | |||
passtime/neons/neon_yellow_stripe 241 255 84 50 | |||
passtime/neons/neon_green_stripe 47 253 85 50 | |||
passtime/neons/neon_blue_stripe 40 120 255 50 | |||
//force texture shadow | |||
forcetextureshadow models/props_gameplay/security_fence_big01.mdl | forcetextureshadow models/props_gameplay/security_fence_big01.mdl | ||
forcetextureshadow models/props_gameplay/security_fence_big02.mdl | forcetextureshadow models/props_gameplay/security_fence_big02.mdl | ||
Line 114: | Line 144: | ||
forcetextureshadow models/props_halloween/oak_03a.mdl | forcetextureshadow models/props_halloween/oak_03a.mdl | ||
forcetextureshadow models/props_coalmines/wood_fence_short_256.mdl | forcetextureshadow models/props_coalmines/wood_fence_short_256.mdl | ||
forcetextureshadow models/props_coalmines/wood_fence_short_128.mdl | forcetextureshadow models/props_coalmines/wood_fence_short_128.mdl</nowiki>}} | ||
[[Category:Team Fortress 2|Team Fortress 2]] | [[Category:Team Fortress 2|Team Fortress 2]] | ||
[[Category:Source RAD files|Team Fortress 2]] | [[Category:Source RAD files|Team Fortress 2]] |
Latest revision as of 17:46, 8 August 2025
lights.rad
- This is a RAD file, that can be used to manipulate the way QRAD, HLRAD, and VRAD handle given brush textures when compiling static lighting. In Source, this can be also used to forcing props to cast texture shadows.
To add a RAD file to the map editor, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .rad appended to the file name.

