Pirates Vikings & Knights II: Difference between revisions

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{{Infobox game
{{update|This game is currently on beta 5.0}}
|title = Pirates, Vikings, and Knights II
 
|image = Pvkiisteamlogo_big.jpg
|developer = Octoshark Studios
|publisher = Octoshark Studios
|releasedates = 12 February 2010 (Steam release)
|genre = First-person [[WP:https://en.wikipedia.org/wiki/Action_game|action game]], [[WP:https://en.wikipedia.org/wiki/Hack_and_slash|hack-and-slash]]
|mode = [[WP:Multiplayer video game|Multiplayer]]
|platform = {{win|1}}, {{mac|1}}, {{linux|1}}
|engine = {{source|4}} ({{source 2013 MP|3}})
|appid = 17570
|codelang = [[WP:C++|C++]]
|modsupport = Yes ([https://steamcommunity.com/app/17570/workshop/ Steam Workshop], {{code|custom}} folder)
|sdk =
|doc =
|sysreq =
|steamdeck =
|distribution =
|website = [https://www.octosharkstudios.com/pvkii/#/ Official website]
|links = {{Steam store|app/17570|Steam page}}, {{Moddb|page=other|mods/pirates-vikings-and-knights-ii|ModDB page}}
}}


[[Category:Multiplayer Mods]]
[[Category:Multiplayer Mods]]
__NOTOC__{{ModStatus|status=open beta|engine=Source|download=http://www.pvkii.com/main.php?page=gamefiles}}
[[File:Pvkiisteamlogo_big.jpg|Pirates, Vikings and Knights II]]
= Welcome to Pirates, Vikings & Knights II - [http://www.pvkii.com/main.php?page=gamefiles Beta 2.3 Available - Download Now!] =
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== Overview ==
== Overview ==
'''Pirates, Vikings & Knights II''' is a Half-Life 2 modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power.
'''Pirates, Vikings & Knights II''' is a {{hl2|2}} modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power. It is also the official sequel to the {{hl|2}} mod ''Pirates, Vikings, and Knights''.


PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. . Each team and class has their own strength and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team.
PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. Each team and class has their own strengths and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team.


Cooperation will lead you to victory and glory!
Cooperation will lead you to victory and glory!
* [http://www.pvkii.com Visit the official PVKII site]
  </td>
  <td rowspan="2" style="width:1px;background-color:#AAAAAA;font-size:1px;padding:0;"> &nbsp; </td>
  <td rowspan="2" valign="top" style="padding:5px;">


== Features ==
== Features ==
'''Unique Classes'''
'''Unique Classes'''
* Each team will eventually have their own unique set of classes (6) that correspond to the team.
* Each team has their own unique set of classes (4) that correspond to the team.
'''Unique Weapons'''
'''Unique Weapons'''
* Each Class spawns with their own unique [http://www.pvkii.com/pvkiiweapons.php weapons]. These [http://www.pvkii.com/pvkiiweapons.php weapons] are historically accurate and unique, each adding a different strategy to how the class is played.
* Each class spawns with their own set of weapons. These weapons are historically accurate and unique, each adding a different strategy to how the class is played.
'''Multiple Game Modes'''
'''Multiple Game Modes'''
* Booty, Booty Tag, Territory, Pillage, Siege
* Booty, Trinket Wars, Territory, Last Team Standing
* [http://www.pvkii.com/features.php and more]!
'''Melee Combat system including blocking/parrying'''
'''Melee Combat system including blocking/parrying'''
* Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own.
* Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own.
'''Special Abilities'''
'''Special Abilities'''
* Each player has a special ability meter. When full they will be able to activate a special move/ability unique to each class.
* Each class has a special ability meter. When full, they will be able to activate a special move/ability unique to each class.
'''Beautiful Maps'''
'''Beautiful Maps'''
* The maps will range from Realistic European countrysides, Scandanavian Villiages, Harbors and Ship Ports, Castles, Keeps, Catacombs, Winter Landscapes, & Forests, to some not necessarily realistic maps, but fun nonetheless.
* The maps range from realistic European countrysides, Scandinavian villages, harbors and ship ports, castles, keeps, catacombs, winter landscapes, & forests, to some not necessarily realistic maps, but fun nonetheless.
 
  </td>
</tr>
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==Help Wanted==
'''Shader/Special FX Programmer'''
* General understanding of computer graphics theories and techniques.
* Solid skills in C++.
* Strong knowledge of programming pixel and vertex shaders.
'''Faceposer Artist'''
* Responsible for creating facial expressions, lip-syncing, and phoneme extractions. Preferably, you will also have experience with creating morph targets in 3ds Max.
 
Keep an eye out on our [http://www.pvkii.com/jointeam.php Help Wanted] page for more.
  </td>
</tr>
</table>


== Media ==
== Media ==
===Screenshots===
<center>
<center>
[[File:pvk_desertruin.jpg|210px|pvk_desertruin]]
[[File:pvk_desertruin.jpg|410px|tw_desertruin]]
[[File:pvk_fort.jpg|210px|pvk_fort]]
[[File:pvk_fort.jpg|410px|tw_fort]]
[[File:pvk_temple.jpg|210px|pvk_temple]]
[[File:pvk_temple.jpg|410px|tw_temple]]
[[File:pvk_saints.jpg|210px|pvk_saints]]
[[File:pvk_island.jpg|410px|bt_island]]
[[File:pvk_island.jpg|210px|pvk_island]]
</center>
</center>
===Videos===
* [http://www.youtube.com/watch?v=1i7tYGeydcs&eurl= PVK II Teaser Trailer / Low Quality] - Youtube
* [http://www.youtube.com/watch?v=1i7tYGeydcs&eurl= PVK II Teaser Trailer / Low Quality] - Youtube
* [http://files.filefront.com/6432244 PVK II Teaser Trailer / High Quality] - Filefront <span style="color:red">Broken</span>
* [http://files.filefront.com/6432244 PVK II Teaser Trailer / High Quality] - Filefront <span style="color:red">Broken</span>
* [https://www.youtube.com/watch?v=W2p6vhRDa1A&t "No Time To Waste" Official SFM Trailer] - Youtube

Revision as of 09:28, 8 August 2025

Pirates, Vikings, and Knights II
Pvkiisteamlogo big.jpg
Developer(s)
Octoshark Studios
Publisher(s)
Octoshark Studios
Release date(s)
12 February 2010 (Steam release)
Genre(s)
Mode(s)
Platform(s)
Steam AppID
Written in
Mod support
Yes (Steam Workshop, custom folder)
Official website

Overview

Pirates, Vikings & Knights II is a Half-Life 2 Half-Life 2 modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power. It is also the official sequel to the Half-Life Half-Life mod Pirates, Vikings, and Knights.

PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. Each team and class has their own strengths and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team.

Cooperation will lead you to victory and glory!

Features

Unique Classes

  • Each team has their own unique set of classes (4) that correspond to the team.

Unique Weapons

  • Each class spawns with their own set of weapons. These weapons are historically accurate and unique, each adding a different strategy to how the class is played.

Multiple Game Modes

  • Booty, Trinket Wars, Territory, Last Team Standing

Melee Combat system including blocking/parrying

  • Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own.

Special Abilities

  • Each class has a special ability meter. When full, they will be able to activate a special move/ability unique to each class.

Beautiful Maps

  • The maps range from realistic European countrysides, Scandinavian villages, harbors and ship ports, castles, keeps, catacombs, winter landscapes, & forests, to some not necessarily realistic maps, but fun nonetheless.

Media

Screenshots

tw_desertruin tw_fort tw_temple bt_island

Videos