$skiptransition: Difference between revisions
		
		
		
		
		
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| {{Dead end|date=January 2024}} | {{Dead end|date=January 2024}} | ||
| This adds a rule to the transition graph to allow direct movement between all the named nodes. This is useful for transitions between unique named nodes that that may not require any specific intermediate animation. This is how to avoid the transition graph from forcing "walk" to "run" to instead be a "walk" to "stand" to "run" transition. | {{This is a|name=$skiptransition|QC command}} It adds a rule to the transition graph to allow direct movement between all the named nodes. This is useful for transitions between unique named nodes that that may not require any specific intermediate animation. This is how to avoid the transition graph from forcing "walk" to "run" to instead be a "walk" to "stand" to "run" transition. | ||
| == Syntax == | == Syntax == | ||
Revision as of 17:51, 3 August 2025

This article has no  links to other VDC articles. Please help improve this article by adding links
 links to other VDC articles. Please help improve this article by adding links  that are relevant to the context within the existing text.
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January 2024
 links to other VDC articles. Please help improve this article by adding links
 links to other VDC articles. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text. January 2024
$skiptransition  is a   QC command  available in all  Source games. It adds a rule to the transition graph to allow direct movement between all the named nodes. This is useful for transitions between unique named nodes that that may not require any specific intermediate animation. This is how to avoid the transition graph from forcing "walk" to "run" to instead be a "walk" to "stand" to "run" transition.
 Source games. It adds a rule to the transition graph to allow direct movement between all the named nodes. This is useful for transitions between unique named nodes that that may not require any specific intermediate animation. This is how to avoid the transition graph from forcing "walk" to "run" to instead be a "walk" to "stand" to "run" transition.
Syntax
$skiptransition <name1> <name2> [<name3> ...]
