Half Life 2 Background Maps: Difference between revisions
		
		
		
		
		
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 Note:There is a Citizen in one of the buildings far away. They are not in d3_c17_13.
Note:There is a Citizen in one of the buildings far away. They are not in d3_c17_13.
		
	
| m (→background06:  clarify) | |||
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| ===background07=== | ===background07=== | ||
| Inside the [[Citadel]]. (<code>[[Half-Life_2_map_reference#d3_citadel_05|d3_citadel_05]]</code>) | Inside the [[Citadel]], looking up at its miles of wires and cabling. (<code>[[Half-Life_2_map_reference#d3_citadel_05|d3_citadel_05]]</code>) | ||
| <gallery mode=nolines widths=400px heights=400px> | <gallery mode=nolines widths=400px heights=400px> | ||
Latest revision as of 14:38, 29 July 2025

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November 2024
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Spoiler Warning
Some information on this page may contain plot spoilers. Continue reading at your own risk.
Some information on this page may contain plot spoilers. Continue reading at your own risk.
Half Life 2's background maps usually:
- Contain a small snippet of a map from the campaign.
- Have a point_viewcontrolentity used to lock the players view.
- FOV is forced at 75 (since 20th anniversary).
In the order commonly seen, here is every  Half-Life 2 background map:
 Half-Life 2 background map:
background01
The plaza from the start of the game. (d1_trainstation_02)
background02
The outside from the start of Water Hazard. (d1_canals_06)
background03
The rooftop where Father Grigori gives you the shotgun. (d1_town_02)
background04
A road near a bridge. (d2_coast_07)
background05
Inside Nova Prospekt. (d2_prison_02)
background06
A destroyed building. (d3_c17_13)
 Note:There is a Citizen in one of the buildings far away. They are not in d3_c17_13.
Note:There is a Citizen in one of the buildings far away. They are not in d3_c17_13.background07
Inside the Citadel, looking up at its miles of wires and cabling. (d3_citadel_05)








