$hierarchy: Difference between revisions
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Note:The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it's often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.
Note:This command is also present as
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{{note|The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it's often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.}} | {{note|The model builder will now allow the animator to change the bone hierarchy between animations, at least in the source. The hierarchy is unified into a single fixed hierarchy for playback, but it's often easier to change this for certain hand animation tasks. The hierarchy is defined by the first instance of the parent->child relationship.}} | ||
{{Note|This command is also present as <code>$heirarchy</code>, a slight misspelling, likely because a developer kept mistyping the parameter.}} | |||
== Syntax == | == Syntax == | ||
$hierarchy (child bone) (parent bone) | $hierarchy (child bone) (parent bone) | ||
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Latest revision as of 21:07, 18 July 2025
$hierarchy
is a QC command available in all Source games. It forces a specific bone hierarchy on the model, regardless of what's in the reference file. Normally, the bone hierarchy is generated based on the first occurrence of a parent child relationship. This commands allows you override it with any arbitrary hierarchy.


$heirarchy
, a slight misspelling, likely because a developer kept mistyping the parameter.Syntax
$hierarchy (child bone) (parent bone)