The Ship Basics: Interactions: Difference between revisions
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Note:For the sake of this article,
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{{alias|#|any arbitrary number}} | {{alias|#|any arbitrary number}} | ||
<code>May not Work all the time just figuring it out :|</code> | <code>May not Work all the time just figuring it out :|</code> | ||
#Create a [[Ship_container]] and choose the world model as some sort of container (e.g a dresser) | #Create a [[Ship_container]] and choose the world model as some sort of container (e.g a dresser) |
Revision as of 00:15, 27 December 2006

#
represents any arbitrary number.Creating Doors
- Create a prop_door_rotating and set its World Model to a door.
- Name it Door_#
- Place it in your doorway
- Make a brush that completely surrounds the door with the material
tools/toolsinteractive
- Select the brush and make it a ship_base_interaction
- Set its Parent keyvalue and Target Entity keyvalue to Door_#
- Set its Context Sensitive Interface Menu to Door
- Set its Default Action to Open
Hopefully this sheds some light on how interactions work; to be more productive, use the door prefabs included in The Ship SDK.
Creating Cabinet/Wardrobe

#
represents any arbitrary number.May not Work all the time just figuring it out :|
- Create a Ship_container and choose the world model as some sort of container (e.g a dresser)
- Name It Dresser_#
- Select the Ship_container and go to class info
- Set Container Capacity To preferred setting
- Set Inventory menu title to correspond with the model
- Place in a Cube with the material
tools/toolsinteractive
so that it covers where u want it to be able to open - Colour all sides other then the main face that u see with
tools/toolsnoninteractive
- Select The Interactive cube and open
- Set the Target Entity To Dresser_#
- Set The Context Sensitive Interface Menu to Container
- Set Default Action to Open
You should have a working Cabinet
P.s thank you to whomever fixed this up and made it look good