Timestamped.log: Difference between revisions
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CHILLMODEA (talk | contribs) (Move User:CHILLMODEA/Pages/timestamped.log out of userspace) |
CHILLMODEA (talk | contribs) (Replace "timestamped.log is a" with Template:This is a) |
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{{DISPLAYTITLE:timestamped.log}} | {{DISPLAYTITLE:timestamped.log}} | ||
[[File:Timestamped.log.png|thumb|right|375px|An example of the {{code|timestamped.log}} file, as exported from a modified {{hl2|1}}.]] | [[File:Timestamped.log.png|thumb|right|375px|An example of the {{code|timestamped.log}} file, as exported from a modified {{hl2|1}}.]] | ||
{{code|timestamped.log}} | {{this is a|log file|name={{code|timestamped.log}}|internal=1}}. Using the {{code|COM_TimestampedLog}} function, arbitrary log entries can be added to this file, prepended by the current timestamp. | ||
The file will only be generated on the {{x360|4}}, or with the {{code|-profile}} / {{code|-etwprofile}} command line arguments. Alternatively, the assembly of {{code|COM_TimestampedLog}} can be patched to permanently enable the logging. | The file will only be generated on the {{x360|4}}, or with the {{code|-profile}} / {{code|-etwprofile}} command line arguments. Alternatively, the assembly of {{code|COM_TimestampedLog}} can be patched to permanently enable the logging. |
Latest revision as of 13:17, 13 July 2025
timestamped.log
is an internal log file available in all Source games.. Using the COM_TimestampedLog function, arbitrary log entries can be added to this file, prepended by the current timestamp.
The file will only be generated on the Xbox 360, or with the -profile / -etwprofile command line arguments. Alternatively, the assembly of COM_TimestampedLog can be patched to permanently enable the logging.
The log is used extensively throughout the engine, almost two hundred times[1]. At a high level, everything the game does is documented in the log. As such, it is quite good for finding issues / crash points, better than most other logging methods.
References
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