Shaders in particle\: Difference between revisions
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* Used by only one material: <code>SmokeStack.vmt</code> | * Used by only one material: <code>SmokeStack.vmt</code> | ||
* Used for [[env_particlelight]] entity ? | * Used for [[env_particlelight]] entity ? | ||
* Referred to in <code>particlemgr.h</code> and can be found in [[Source SDK 2013]] source code. | * Referred to in <code>particlemgr.h</code> and can be found in [[Source SDK 2013 MP]] source code. | ||
[[Category:Shaders]] | [[Category:Shaders]] |
Latest revision as of 14:36, 30 June 2025

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The particle\
folder of Source Materials.gcf
contains the following shaders:
- UnlitGeneric is used for 10 materials.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
ParticleSphere
- Used by only one material:
SmokeStack.vmt
- Used for env_particlelight entity ?
- Referred to in
particlemgr.h
and can be found in Source SDK 2013 MP source code.