Weapon striderbuster: Difference between revisions
		
		
		
		
		
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 Bug:Entity crashes in Portal when physics damage is applied.
Bug:Entity crashes in Portal when physics damage is applied.
 AltNames: This entity is also tied to
AltNames: This entity is also tied to 
 Note:Other
Note:Other 
		
	
| m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |  (→Outputs:  activator/caller) | ||
| Line 17: | Line 17: | ||
| ==Outputs==	 | ==Outputs==	 | ||
| {{O|OnAttachToStrider|The strider buster has successfully attached to a strider}} | {{O|OnAttachToStrider|param=void|ac-is-this=1|The strider buster has successfully attached to a strider}} | ||
| {{O|OnDetonate|The strider buster has detonated}} | {{O|OnDetonate|param=void|ac-is-this=1|The strider buster has detonated}} | ||
| {{O|OnShatter|The strider buster has shattered without detonating}} | {{O|OnShatter|param=void|ac-is-this=1|The strider buster has shattered without detonating}} | ||
| {{O|OnShotDown|The strider buster has been shattered by Hunters}} | {{O|OnShotDown|param=void|ac-is-this=1|The strider buster has been shattered by Hunters}} | ||
| {{OtherKIO|prop_physics}} | {{OtherKIO|prop_physics}} | ||
Latest revision as of 18:26, 5 June 2025
|  Class hierarchy | 
|---|
| CWeaponStriderBuster | 
|  weapon_striderbuster.cpp | 
weapon_striderbuster  is a   model entity  available in  Half-Life 2: Episode Two. It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
 Half-Life 2: Episode Two. It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
 Bug:Entity crashes in Portal when physics damage is applied.
Bug:Entity crashes in Portal when physics damage is applied. AltNames: This entity is also tied to
AltNames: This entity is also tied to prop_stickybomb. Using this classname to spawn this entity prevents it from being place-able into prop_vehicle_jeep and also cannot aim it straight up when holding it with weapon_physcannon Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Dud Bomb (dud) <boolean>
- This strider buster is not armed. Used to create training busters.
Flags
- Don't use game_weapon_manager : [8388608]
Inputs
- ExplodeIn <float>
- Bomb should explode in this many seconds
Outputs
- OnAttachToStrider <void>
- !activator = !caller = this entity
 The strider buster has successfully attached to a strider
- OnDetonate <void>
- !activator = !caller = this entity
 The strider buster has detonated
- OnShatter <void>
- !activator = !caller = this entity
 The strider buster has shattered without detonating
- OnShotDown <void>
- !activator = !caller = this entity
 The strider buster has been shattered by Hunters
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_physics.