Prop vehicle cannon: Difference between revisions

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(-added class hierarchy)
 
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{{stub}}
{{stub}}
{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=prop_vehicle_cannon}}
{{CD|CPropCannon|file1=1}}
{{code class|CCannonServerVehicle|hl2_dll\vehicle_cannon.cpp}}
{{this is a|point entity|game=Half-Life 2 series|name=prop_vehicle_cannon}} A cannon. (Driveable model.) {{Todo|Add more informations.}}


==Entity Description==
== KIO ==
A cannon. (Driveable model.) {{Todo|Add more informations.}}
{{todo}} <!-- not regular CPropVehicle vehicle -->
 
==KeyValues==
{{KV BaseDriveableVehicle}}
 
==Inputs==
{{I BaseDriveableVehicle}}
 
==Outputs==
{{O BaseDriveableVehicle}}


[[Category:Prop entities|vehicle cannon]]
[[Category:Prop entities|vehicle cannon]]

Latest revision as of 17:56, 5 June 2025

Stub

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C++ Class hierarchy
CPropCannon
CBaseProp
CBaseAnimating
CBaseEntity
C++ vehicle_cannon.cpp

prop_vehicle_cannon is a point entity available in Half-Life 2 series Half-Life 2 series. A cannon. (Driveable model.)

Todo: Add more informations.

KIO

[Todo]