Func changeclass: Difference between revisions
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Note:func_respawnroom includes this function.
(-added class hierarchy, cleanup) |
SirYodaJedi (talk | contribs) No edit summary |
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV StartDisabled}} | ||
{{KV TeamNum|tf2=1}} | {{KV TeamNum|tf2=1}} | ||
Revision as of 07:39, 4 June 2025
| CChangeClassZone |
func_changeclass is a brush entity available in
Team Fortress 2. It designates an instant class change room for a team.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
TeamNum:
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.