User:Wunderboy/sandbox: Difference between revisions

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''<nowiki>[prepping this before I move it to a mod page.]</nowiki>''


{{AlphaModSmall|engine=Source|download=}}
[[Image:Haj_01.jpg|thumb|300px|The barn, haj_radar - Click to enlarge]]
[[Image:Haj_02.jpg|thumb|300px|The barn, haj_radar - Click to enlarge]]
[[Image:Haj_03.jpg|thumb|300px|Covered trench - Click to enlarge]]
[[Image:Haj_04.jpg|thumb|300px|Observation bunker - Click to enlarge]]
[[Image:Haj_05.jpg|thumb|300px|No-man's Land - Click to enlarge]]
==Overview==
Ham and Jam is a teamplay orientated, first person WW2 mutliplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience.
==Features==
* '''Commonwealth vs. Axis forces''' - Britain, Canada, Poland, Australia and other Free armies vs. both German and Italian armies.
* '''Objective based, historically accurate missions''' - Actual WWII battles and operations re-created with the same objectives. No random capture-the-flag gameplay.
* '''Teamwork orientated''' - Objectives that require more than one player to complete. Points and rewards are only given for completing mission goals.
* '''Realistic yet un-complicated''' - Realistic limits on movement and weapon characteristics but not at the sake of gameplay.
==History==
Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it...
The goal was clear - to make a WW2 mod that featured all the "missing" bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. Rather than a deathmatch gameplay style, Ham and Jam is all about teamwork as were the real battles. Each map is set-out with objectives and as a team you must fight to complete them to win.
==Team==
From the start, Ham and Jam has had an interesting development ethos. First of all, there is no real "team", only a few core "leaders" and everyone else is a contributor free to add whatever they like. There is no commitment to the mod full time - you can choose to work on it for a month, a week or simply donate a few textures and leave, it's entirely up to you. Those currently working on the mod include:
===Main Developers===
* [[User:Wunderboy|Neil "Jed" Jedrzejewski]] - Co Lead | Modelling & Animation | Coding
* John "Ginger Lord" Crewe - Co-Lead | Mapping | Coding
* [[User:Holtt|Tim "Waldo" Holt] - Mapping | Coding | Modelling
* Rob "Pierog" Lach - Coding
* David "b0b" Mendelsohn - Coding
===Contributors===
* Mark "TheSurgeon" Edwards - Mapping
* Jean-Edouard "KominAaa" Fages -Texture Design | Modelling
* Sebastian "Steel" Tokouz - Modelling
* Jamie "Ska Wars" McClurg - Modelling
* Jeff "Jaboo224" Johnson - Texture Design
* David "DarkPenfold" Armstrong - 2D Design
* Michael "BritishTang" Jones - Sound Engineer
* Chris "Faceman" Boniface - Audio/Visual Design
===Testing Group===
* Pete "Tpr.Cow" Eveleigh - Website Design | Tester
* "Apu" - Tester
* Greg "Trp.Werewolf" Lobeck - Tester
==Other info==
* [http://www.hamandjam.org Ham and Jam Homepage]
* {{moddb|6891}}
[[Category:HL2 Third Party Mods]]

Revision as of 10:20, 23 March 2006