Breakable Glass: Difference between revisions

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# Create a [[brush]] where you want the glass to be, using the [[tool textures#nodraw|nodraw]] [[texture]]. Like real glass, it should be very thin.
# Apply a nice-looking glass texture to one face (not on both sides). Make sure you use <code>glass/glasswindowbreak070a</code>. Don’t use <code>glass/glasswindowbreak070b</code>. All other faces should be textured with <code>tools/toolsnodraw</code>.
# Select the brush and click the "to[[Entity]]" button in the object toolbar. Choose [[func_breakable_surf]] in the drop-down list. (If you want the glass to completely shatter all at once, choose [[func_breakable]] instead.)
# Go to the [[Material]] Type [[keyvalue]] and select Glass.
# Add an [[env_cubemap]] to the surface of the glass texture (put it right on there).
[[Category:Level Design]]
[[Category:Level Design]]
#Create a [[brush]] where you want the glass to be, using the [[tool textures|nodraw]] [[texture]]. Like real glass, it should be very thin.
#Apply a nice-looking glass [[texture]] to one face. (Not on both sides!) Make sure you use <code>glass/glasswindowbreak070a</code> Don’t use <code>glass/glasswindowbreak070b</code>. All other faces should be textured with <code>tools/toolsnodraw</code>.
#Select the [[brush]] and click the "to[[Entity]]" button in the object toolbar.  Choose [[func_breakable_surf]] in the drop-down list. (If you want the glass to completely shatter all at once, choose [[func_breakable]] instead.)
#Go to the [[Material]] Type [[keyvalue]] and select Glass.
#Add an [[env_cubemap]] to the surface of the glass [[texture]]. (Put it right on there.)


{{otherlang:en}} {{otherlang:en:jp|Breakable Glass:jp}}
{{otherlang:en}}
{{otherlang:en:jp|Breakable Glass:jp}}

Revision as of 05:15, 5 May 2006

  1. Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin.
  2. Apply a nice-looking glass texture to one face (not on both sides). Make sure you use glass/glasswindowbreak070a. Don’t use glass/glasswindowbreak070b. All other faces should be textured with tools/toolsnodraw.
  3. Select the brush and click the "toEntity" button in the object toolbar. Choose func_breakable_surf in the drop-down list. (If you want the glass to completely shatter all at once, choose func_breakable instead.)
  4. Go to the Material Type keyvalue and select Glass.
  5. Add an env_cubemap to the surface of the glass texture (put it right on there).

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