Use (GoldSrc): Difference between revisions

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(Created page with "{{TabsBar|main=gs|base=Use}} {{stub}}{{cleanup}} The main way entities in {{GoldSrc}} communicate. When one entity utilizes the target keyvalue to target other entity it calls the targetted entity's Use function. Analogic to sending Use input in source. Players can also use entities. == See also == * [https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/subs.cpp#L189-L210 FireTargets function]")
 
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== See also ==
== See also ==
* [https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/subs.cpp#L189-L210 FireTargets function]
* [https://github.com/ValveSoftware/halflife/blob/b1b5cf5892918535619b2937bb927e46cb097ba1/dlls/subs.cpp#L189-L210 FireTargets function]
* [[ObjectCaps (GoldSrc)]]

Revision as of 02:57, 29 May 2025

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The main way entities in GoldSrc communicate. When one entity utilizes the target keyvalue to target other entity it calls the targetted entity's Use function. Analogic to sending Use input in source. Players can also use entities.

See also