Env cascade volume: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
{{KV|RadiusX|intn=radiusx|float|Radius along world X axis.}} | {{KV|RadiusX|intn=radiusx|float|Radius along world X axis.}} | ||
{{KV|RadiusY|intn=radiusy|float|Radius along world Y axis.}} | {{KV|RadiusY|intn=radiusy|float|Radius along world Y axis.}} | ||
{{KV|RadiusZ|intn=radiusz|float|Radius along world Z axis.}} | {{KV|RadiusZ|intn=radiusz|float|Radius along world Z axis.}} | ||
==See also== | ==See also== | ||
*{{ent|env_cascade_light}} | *{{ent|env_cascade_light}} | ||
*{{ent|trigger_csm_volume}} | *{{ent|trigger_csm_volume}} | ||
Latest revision as of 06:00, 27 May 2025
| CCSMVolume |

env_cascade_volume is a point entity available in
Black Mesa. This entity allows you to control CSM volumes via inputs from other entities (read more about CSM volumes and how to use them here). You can use it by input SetCSMVolumeViaCSMVolumeEntity from env_cascade_light. This entity is formally deprecated due to the presence of a more practical and convenient trigger_csm_volume. This confirms the fact that by default it is disabled in FGD, not removed, but commented. You can find the code in base.cfg on line 3169. The radius properties defines bounds for CSM volume.
Keyvalues
- RadiusX (radiusx) <float>
- Radius along world X axis.
- RadiusY (radiusy) <float>
- Radius along world Y axis.
- RadiusZ (radiusz) <float>
- Radius along world Z axis.