Info timescale controller: Difference between revisions

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m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)
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{{warning|This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.}}
{{warning|This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.}}
{{bug|hidetested=1|The value saves after a death, level transition or level change (only if level changed via console).}}
{{bug|hidetested=1|The value saves after a death, level transition or level change (only if level changed via console).}}
{{confirm|Is it used in the {{bms|4}} campaign ?}}
{{back |Black Mesa Level Creation}}


== Keyvalues ==
== Keyvalues ==

Revision as of 03:08, 22 May 2025

Info target.png

info_timescale_controller is a point entity available in Black Mesa Black Mesa. This is host_timescale controller entity. host_timescale is one of the console commands that controlls time, with this you can slow down or speed up time.

Represented by class CInfoTimescaleController.

Warning.pngWarning:This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.
Icon-Bug.pngBug:The value saves after a death, level transition or level change (only if level changed via console).

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetTimescale <floatRedirectInput/float>
Sets the value of host_timescale.
RestoreTimescale <void>
Restores the value of host_timescale back to what it was previously. For example, if value was 10 and current value is 100 - this input will set 10.