Info timescale controller: Difference between revisions
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Warning:This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.
Bug:The value saves after a death, level transition or level change (only if level changed via console).
Confirm:Is it used in the
Black Mesa campaign ?
MyGamepedia (talk | contribs) No edit summary |
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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Represented by class <code>CInfoTimescaleController</code>. | Represented by class <code>CInfoTimescaleController</code>. | ||
{{warning|This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.}} | {{warning|This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.}} | ||
{{bug|The value saves after a death, level transition or level change (only if level changed via console). | {{bug|hidetested=1|The value saves after a death, level transition or level change (only if level changed via console).}} | ||
{{confirm|Is it used in the {{bms|4}} campaign ?}} | {{confirm|Is it used in the {{bms|4}} campaign ?}} | ||
{{back |Black Mesa Level Creation}} | {{back |Black Mesa Level Creation}} |
Revision as of 07:21, 20 May 2025

info_timescale_controller
is a point entity available in Black Mesa. This is host_timescale controller entity. host_timescale is one of the console commands that controlls time, with this you can slow down or speed up time.
Represented by class CInfoTimescaleController
.




Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetTimescale <float >
- Sets the value of host_timescale.
- RestoreTimescale <void>
- Restores the value of host_timescale back to what it was previously. For example, if value was 10 and current value is 100 - this input will set 10.