Info elevator floor: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| No edit summary | |||
| Line 8: | Line 8: | ||
| == Outputs == | == Outputs == | ||
| {{O|OnReachedFloor|activator = caller = func_elevator entity that reached this floor|caller=hide|Fired when an elevator reaches this floor. | {{O|OnReachedFloor|activator = caller = func_elevator entity that reached this floor|caller=hide|Fired when an elevator reaches this floor. | ||
| :{{warning|The {{mono|info_elevator_floor}} entity must a name other than <code>top</code> or <code>bottom</code> for this to fire}}}} | :{{warning|The {{mono|info_elevator_floor}} entity must have a name other than <code>top</code> or <code>bottom</code> for this to fire}}}} | ||
Latest revision as of 03:38, 20 May 2025
|  Class hierarchy | 
|---|
| CInfoElevatorFloor | 
|  func_elevator.cpp | 
info_elevator_floor  is a   point entity  available in 
 Left 4 Dead series and
 Left 4 Dead series and  Insurgency. It marks an elevator floor. It is only compatible with a func_elevator.
 Insurgency. It marks an elevator floor. It is only compatible with a func_elevator.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnReachedFloor
- !activator = caller = func_elevator entity that reached this floor
 Fired when an elevator reaches this floor.
 Warning:The info_elevator_floor entity must have a name other than Warning:The info_elevator_floor entity must have a name other than- topor- bottomfor this to fire

























