Template:KV Model: Difference between revisions
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| 2 = model | | 2 = model | ||
| 3 = In-game 3D representation of the entity to display. This is the path to an [[MDL]] relative to the game's root directory. (128 character limit) | | 3 = In-game 3D representation of the entity to display. This is the path to an [[MDL]] relative to the game's root directory. (128 character limit) | ||
:{{#if:{{{spawn model|}}}|This entity's model is set to: <code>{{{spawn model}}}</code> on spawn so specifying this | :{{#if:{{{spawn model|}}}|This entity's model is set to: <code>{{{spawn model}}}</code> on spawn so specifying this keyvalue might have no effect}} | ||
:{{seealso|[[Model entity/Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs that all model entities have available]]}} | :{{seealso|[[Model entity/Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs that all model entities have available]]}} | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 11:22, 19 May 2025

This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
- World Model (model) <model path>
- In-game 3D representation of the entity to display. This is the path to an MDL relative to the game's root directory. (128 character limit)