Half-Life 2: Lost Coast: Difference between revisions

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m (Don't see why this should be in Half-Life Continuity)
(I hope I don't seem an egomaniac here. It's a link to a little demo video I made.)
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Image:St olga altar view.jpg|St. Olga
Image:St olga altar view.jpg|St. Olga
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==Demonstration==
Since not all graphics cards can process the HDR processing that this level focuses on, there is a short demonstration video available [http://files.filefront.com/Lost_Coast_demo/;4561000;;/fileinfo.html here] that shows the highlights of HDR.


[[Category:Regions & Atmospheres]]
[[Category:Regions & Atmospheres]]
[[Category:Valve Games]]
[[Category:Valve Games]]

Revision as of 17:17, 18 September 2006

Introduction

Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in distance

Environment

  • Smoothly rounded cliffs and stacks
    • Bottom few feet should be made reflective to indicate recent wetness
  • Expanses of wet, rocky sand

NPCs

References

Demonstration

Since not all graphics cards can process the HDR processing that this level focuses on, there is a short demonstration video available here that shows the highlights of HDR.