Tf dropped weapon: Difference between revisions
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Note:Upon picking up a dropped weapon, the original held weapon will not be returned.
Bug:Spawning this entity through ent_create will crash the game if the model KV is set, but not the actual item object. [todo tested in ?]
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m (Classifying as model entity) |
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{{CD|CTFDroppedWeapon|file1=tf_dropped_weapon.cpp}} | {{CD|CTFDroppedWeapon|file1=tf_dropped_weapon.cpp}} | ||
{{this is a| | {{this is a|model entity|name=tf_dropped_weapon|game=Team Fortress 2}} This entity is used for dropped weapons and will store its weapon information from the player held weapon. | ||
Players can perform a pickup option by performing<code style="color:#E5E5E5;">+use_action_slot_item</code>while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%. | Players can perform a pickup option by performing<code style="color:#E5E5E5;">+use_action_slot_item</code>while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%. |
Revision as of 04:34, 19 May 2025
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CTFDroppedWeapon |
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tf_dropped_weapon
is a model entity available in Team Fortress 2. This entity is used for dropped weapons and will store its weapon information from the player held weapon.
Players can perform a pickup option by performing+use_action_slot_item
while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%.


ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
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tf_dropped_weapon | 30 | Arbitrary number (float) | Sets the lifetime oftf_dropped_weapon entities. |