Prop glados core: Difference between revisions
Jump to navigation
Jump to search
AltNames: In Portal 2, this entity is also tied to
Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game. [todo tested in ?]
Note:Other
SirYodaJedi (talk | contribs) (I guess it's an integer? It's an enum, and doesn't have an explicitly set type (since that wasn't a thing until c++11)) |
m (Classifying as model entity) |
||
Line 1: | Line 1: | ||
{{CD|CPropGladosCore|file1=prop_glados_core.cpp}} | {{CD|CPropGladosCore|file1=prop_glados_core.cpp}} | ||
[[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]] | [[File:CrazyCakeyCuriousandMean.jpg|thumb|right|150px|GLaDOS Personality Core.]] | ||
{{this is a| | {{this is a|model entity|series=Portal|name=prop_glados_core}} It is a personality core of [[GLaDOS]], used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player. | ||
See {{ent|npc_personality_core}} for the entity used for cores in Portal 2. | See {{ent|npc_personality_core}} for the entity used for cores in Portal 2. |
Latest revision as of 04:34, 19 May 2025
![]() |
---|
CPropGladosCore |
![]() |
prop_glados_core
is a model entity available in Portal series. It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
See npc_personality_core for the entity used for cores in Portal 2.

prop_personality_sphere
. 
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Core Personality (CoreType) <integer choices>
- Which personality VO set the core is set to.
- 0 : Curious
- 1 : Aggressive
- 2 : Crazy
- 3 : None
- Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
- When the core is talking, this is the number of seconds delay between it's spoken lines.
Inputs
- Panic
- Core is near death, panic.
- StartTalking
- Start playing lines, play looking animations.
Outputs
- OnPlayerPickup
- Player picked up core.

Keyvalues / Inputs / Outputs
are same as prop_physics.