Grenade frag ger: Difference between revisions

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{{CD|CDODHandGrenade|file1=dod_handgrenade.h}}
{{CD|CDODStickGrenade|file1=dod_stickgrenade.h}}
[[File:grenade_frag_ger (dods).png|right|128px|thumb|The weaponmodel displayed in HLMV.]]
[[File:grenade_frag_ger (dods).png|right|128px|thumb|The weaponmodel displayed in HLMV.]]
{{ent not in fgd|codeonly=1}}
{{ent not in fgd|codeonly=1}}
{{this is a|point entity|name=grenade_frag_us|game=Day of Defeat: Source}}  
{{this is a|point entity|name=grenade_frag_ger|game=Day of Defeat: Source}}  
A stick grenade created from {{ent|weapon_frag_ger}} or {{ent|weapon_frag_ger_live}}.
A stick grenade created from {{ent|weapon_frag_ger}} or {{ent|weapon_frag_ger_live}}.



Revision as of 06:39, 17 May 2025

C++ Class hierarchy
CDODStickGrenade
CDODBaseGrenade
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ dod_stickgrenade.h
File:Grenade frag ger (dods).png
The weaponmodel displayed in HLMV.
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

grenade_frag_ger is a point entity available in Day of Defeat: Source Day of Defeat: Source. A stick grenade created from weapon_frag_ger or weapon_frag_ger_live.

See also