Weapon arxsword: Difference between revisions
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{{this is a|point entity|game= | {{this is a|point entity|game=Dark Messiah of Might and Magic|name=weapon_arxsword}} It is a exact duplicate of [[weapon_arx_short_sword]]. | ||
{{BasicWeapon}} | {{BasicWeapon}} | ||
[[Category:Dark Messiah of Might and Magic Entities]] | [[Category:Dark Messiah of Might and Magic Entities]] |
Latest revision as of 19:01, 14 May 2025
weapon_arxsword
is a point entity available in Dark Messiah of Might and Magic. It is a exact duplicate of weapon_arx_short_sword.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.