Phong: Difference between revisions

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Phong is a new rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.
Phong is a rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.


Phong supports two additional texture parameters
Phong supports two additional texture parameters

Revision as of 09:43, 21 September 2006

Phong is a rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.

Phong supports two additional texture parameters

  • Exponent Map - $phongexponenttexture - Sort of gloss map where black is matte and white is glossy

VMT Parameters

Exponent Map

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