Phong: Difference between revisions
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Phong is a | Phong is a rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity. | ||
Phong supports two additional texture parameters | Phong supports two additional texture parameters |
Revision as of 09:43, 21 September 2006
Phong is a rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.
Phong supports two additional texture parameters
- Exponent Map -
$phongexponenttexture
- Sort of gloss map where black is matte and white is glossy
VMT Parameters
Exponent Map
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