Template:CD/superclass: Difference between revisions
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(I have to assume that CBaseAnimatingOverlay is what CShipRagdoll uses... I have very little (if any) talent with IDA) |
SirYodaJedi (talk | contribs) (Add episode 3 ents) |
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| CArenaLogic = CPointEntity | | CArenaLogic = CPointEntity | ||
| CArmor = CTFPowerup | | CArmor = CTFPowerup | ||
| CArmorPiece = CBaseAnimating | |||
| CArmorUpgrade = CBaseObjectUpgrade | | CArmorUpgrade = CBaseObjectUpgrade | ||
| CAssassinSmoke = CBaseParticleEntity | | CAssassinSmoke = CBaseParticleEntity | ||
Line 1,234: | Line 1,235: | ||
| CNPC_ClawScanner = CNPC_CScanner | | CNPC_ClawScanner = CNPC_CScanner | ||
| CNPC_Combine = CAI_BaseActor | | CNPC_Combine = CAI_BaseActor | ||
| CNPC_Combine_Armored = CNPC_CombineS | |||
| CNPC_CombineCamera = CAI_BaseNPC | | CNPC_CombineCamera = CAI_BaseNPC | ||
| CNPC_CombineDropship = CBaseHelicopter | | CNPC_CombineDropship = CBaseHelicopter | ||
Line 1,302: | Line 1,304: | ||
| CNPC_VehicleDriver = CAI_BaseNPC | | CNPC_VehicleDriver = CAI_BaseNPC | ||
| CNPC_Vortigaunt = CNPC_PlayerCompanion | | CNPC_Vortigaunt = CNPC_PlayerCompanion | ||
| CNPC_WpnScanner = CNPC_BaseScanner | |||
| CNPC_Zombie = CHL1BaseNPC | | CNPC_Zombie = CHL1BaseNPC | ||
| CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics--> | | CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics--> | ||
Line 2,354: | Line 2,357: | ||
| CWeaponPortalBase = CBaseCombatWeapon | | CWeaponPortalBase = CBaseCombatWeapon | ||
| CWeaponPortalgun = CBasePortalCombatWeapon | | CWeaponPortalgun = CBasePortalCombatWeapon | ||
| CWeaponProto1 = CBaseHLCombatWeapon | |||
| CWeaponPschreck = CDODBaseRocketWeapon | | CWeaponPschreck = CDODBaseRocketWeapon | ||
| CWeaponRPG = CBaseHL2MPCombatWeapon | | CWeaponRPG = CBaseHL2MPCombatWeapon |
Revision as of 10:49, 10 May 2025