Baseanimating projectile: Difference between revisions

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(Created page with "{{ent not in fgd|codeonly=1}} {{CD|CBaseAnimatingProjectile|file1=cbaseanimatingprojectile.cpp}} {{this is a|model entity|name=baseanimating_projectile|cut=1|game=Portal series}} A projectile which inherits CBaseAnimating, presumably an early version of the portal gun's projectile. {{studio rendering note}} {{confirm|{{portal2}} Can this be managed using vscript?}}")
 
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{{ent not in fgd|codeonly=1}}
{{ent not in fgd|codeonly=1}}
{{CD|CBaseAnimatingProjectile|file1=cbaseanimatingprojectile.cpp}}
{{CD|CBaseAnimatingProjectile|file1=cbaseanimatingprojectile.cpp}}
{{this is a|model entity|name=baseanimating_projectile|cut=1|game=Portal series}} A projectile which inherits [[CBaseAnimating]], presumably an early version of the [[weapon_portalgun|portal gun]]'s projectile.
{{this is a|entity|name=baseanimating_projectile|cut=1|game=Portal series}} A projectile which inherits [[CBaseAnimating]], presumably an early version of the [[weapon_portalgun|portal gun]]'s projectile.


{{studio rendering note}}
{{studio rendering note}}
{{confirm|{{portal2}} Can this be managed using [[vscript]]?}}
{{confirm|{{portal2}} Can this be managed using [[vscript]]?}}

Revision as of 17:25, 8 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CBaseAnimatingProjectile
CBaseAnimating
CBaseEntity
C++ cbaseanimatingprojectile.cpp

baseanimating_projectile is a cut entity available in Portal series Portal series. A projectile which inherits CBaseAnimating, presumably an early version of the portal gun's projectile.

Note.pngNote: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
Confirm:Portal 2 Can this be managed using vscript?