Func teamblocker: Difference between revisions

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{{this is a|brush entity|name=func_teamblocker|game=Day of Defeat: Source|game1=Insurgency|game2=Day of Infamy}}
{{this is a|brush entity|name=func_teamblocker|game=Day of Defeat: Source|game1=Insurgency|game2=Day of Infamy}}


It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn. It is always invisible, and should be textured with a {{cmd|SURF_NODRAW}} material (it cannot be made visible with {{cmd|showblockerwalls}}, {{cmd|showtriggers}}, or {{cmd|r_drawclipbrushes}}).
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn. It is always invisible, and should be textured with a {{codelink|SURF_NODRAW}} material (it cannot be made visible with {{cmd|showblockerwalls}}, {{cmd|showtriggers}}, or {{cmd|r_drawclipbrushes}}).


Unlike {{ent|func_team_wall}}, it cannot be loaded via an [[ENT]] file, can have its team value changed with an input, and is [[Preserved entities|reset]] between rounds.
Unlike {{ent|func_team_wall}}, it cannot be loaded via an [[ENT]] file, can have its team value changed with an input, and is [[Preserved entities|reset]] between rounds.

Revision as of 08:39, 4 May 2025

C++ Class hierarchy
CFuncNewTeamWall
CFuncBrush
CBaseEntity
C++ dod/dod_gamerules.cpp
C++ Class hierarchy (client)
C_FuncNewTeamWall
C_BaseEntity
C++ dod/dod_gamerules.cpp

func_teamblocker is a brush entity available in Day of Defeat: Source Day of Defeat: Source, Insurgency Insurgency, and Day of Infamy Day of Infamy.

It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn. It is always invisible, and should be textured with a SURF_NODRAW material (it cannot be made visible with showblockerwalls, showtriggers, or r_drawclipbrushes).

Unlike func_team_wall, it cannot be loaded via an ENT file, can have its team value changed with an input, and is reset between rounds.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team number (int) (TeamNum) <choices>
The team that will be blocked. (Default is "0")
Value Description
0 Neither !FGD
2 Day of Defeat: Source Allies / Insurgency Security
3 Day of Defeat: Source Axis / Insurgency Insurgents
Confirm:Does Day of Infamy use the same team values as Day of Defeat: Source, or are Axis and Allies flipflopped?

Flags

Don't show hint when touched : [2]
Don't warn players when they "cannot go this way"

Inputs

SetTeam <integerRedirectInput/integer>
Changes the entity's team.

See also