Talk:City17 Episode 1: Difference between revisions

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===November 1,2006 - Cory===
===November 1,2006 - Cory===


Well hello everybody and sry to keep you all waiting that long internet was down for a bit but now the MOD log shall be continued. Anyway
Well hello everybody and sry to keep you all waiting that long internet was down for a bit but now the MOD log shall be continued. Anyway Work has continued on City 17 and even though the internet was down we have moved on the ep2 area of the game and have ultimatly decided to take the game in a bit of a different direction than that of Gordon Freeman.

Revision as of 05:33, 27 November 2006

Discussion

Note: keep all topics and articles in the this area so that it wont get confused with the MOD progress area.

Ah turns out somebody had fixed the Archive thingie for me. Thankyou Pizzahut.--Gear 16:26, 23 Oct 2006 (PDT)

Archiving??

little clenaup maybe? your pages getting pretty long with old news stuff :) --Angry Beaver 14:31, 22 Oct 2006 (PDT)

Hmm yeah i still would like to keep the entire log though however i will make an Archieve for the months.--Gear 17:47, 22 Oct 2006 (PDT)

Brightness

Funny. I'm watching the media now on a LCD-monitor and it's all much brighter then on my CRT. --dutchmega 03:09, 7 Sep 2006 (PDT)

Hmm, might simply have to do with the brightness of the monitors being differently tuned, but also LCD screens is known for having much better contrast between similar colors, yet perhaps this explains why the pictures are so dark: MrTwo has an LCD monitor. --Andreasen 09:33, 7 Sep 2006 (PDT)


Hi guys and yes thats true i have an LCD monitor displaying at 1420x which is widescreen. Oh thankyou Andreasen for letting me know about the talk page to keep everyone informed about the mod, so her by i will start the Progress area!

About the datacache error, have you checked the discussion on User_talk:Mdurand? --Andreasen 12:17, 7 Sep 2006 (PDT)

Light

Maybe a tip: I always like 1 dynamic light in the room, which would flicker a bit. Everything dark is not always fun. The player sometimes runs from 1 light to the another. --dutchmega

There are deffinitely lights that flicker quite a bit but the team chose not to put too much of that. It looks a bit funny in the map but theres about one or two thats there.---MrTwoVideoCards

It's dark

This is a talk page, so if I may cut in here: The two last of these three pictures are 95% black. Also, almost all players are aware that lack of detail can be covered up with darkness. That's the reason why dark maps are generally frowned upon, just so you know. --Andreasen 13:48, 9 Sep 2006 (PDT)

Yes im also quite well-aware of that. All though it is a dark Parking Lot the team is putting a ton of detail in it. I didnt mean for darkness to be an excuse for low detail i was just simply stating that dark covers up detail but the team didnt want to do that. Its dark but there is a LOT of detail hha maybe too much but so far the map runs very well and it doesn't go very slow either. Really it doesn't go slow at all. The average fps is 34 to 30 so thats quie well but that also because i haven't Visleafed everything yet by adding occluders and Hint brushs or even area portals.
It's weird.. It's not a zombie-mod but still so dark. Are you also going to use these maps in DM? Please note that is not meant bad.. we're just wondering why.. --dutchmega 14:01, 9 Sep 2006 (PDT)
Personally I have no problem with it, because you would probably still see the muzzle flashes of the Combine light up where they are, so it might be very effect-full. Zombies in darkness, on the other hand, could slow things down to a crawl. I just hope though, that he doesn't release the map as dark as his screenshots, because then the mod would be a LED monitor map only. He should probably adjust his brightness setting. --Andreasen 14:26, 9 Sep 2006 (PDT)
Haha yeah i know its a bit funny that ive been showing you dark screens however the begging og the MOD takes place at night however the rest of the MOD is morning and daytime and just a bit more night and thats it. Im sorry for making everything so dark. And by the way yes ther are Zombies in the area as the way there are in HL2 EP 1 but not a lot. So i promise you guys there will be deffinitely a lighter more well-lit map to play in.

Ideas

If anybody has any ideas or anything they would like to see in the game please tell! Just dont put nothing that would take months to make or anything that doesnt make sense. Thankyou.

Working together

How do you work together on the maps? Just plan like "you do that part, I do that one and you that other part"? --dutchmega 06:51, 24 Sep 2006 (PDT)


Actualy no its a bit different then that. Its a system we put together. What we do is pretty much talk about the geneal area and progress of the mod. After that we get a good heading of where we are going with the game. We pretty much all desing the maps but yet we stick to the story and dont stray off to far or anything.

Also i like to call it the "Team Lead Method"

Its where we all work in or on a certain map and change different aspects of it. One does the overall lighting. one on the enviroment, and one on the combat. Also any other area of that map is needed as well we will work on but its a odd process kind of. However we all head in a general direction to the same goal.

Afte thatn we decide what will go and stay of course and test different aspects of the game. Im lead level desing so i control what the final map will be but still i always ask the team does this look good and what your opion?

Also i like this method becaue we all desing the same thing. But with different point of views. Which is cool because then we can see he "that looks more realistic or maybe we should give more detal to this idea". Its not a compition to get their idea in the game but rather just different concept desings of the same object. Rather than one person coming up with all the ideas which is a bit limited.--Gear 13:49, 4 Oct 2006 (PDT)

MOD Progress

Log

  1. Archive August,2006
  2. Archive September,2006
  3. Archive October,2006

Work began on April 15th, 2006.

  • There is no current log from that date i officialy will start it from the begging of August due to thats the date where the team knows where officialy everything is going and where the MOD is heading in its general direction.

November 1,2006 - Cory

Well hello everybody and sry to keep you all waiting that long internet was down for a bit but now the MOD log shall be continued. Anyway Work has continued on City 17 and even though the internet was down we have moved on the ep2 area of the game and have ultimatly decided to take the game in a bit of a different direction than that of Gordon Freeman.