Info elevator floor: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) |
|||
| Line 7: | Line 7: | ||
== Outputs == | == Outputs == | ||
{{O|OnReachedFloor|activator = | {{O|OnReachedFloor|activator = caller = func_elevator entity that reached this floor|caller=hide|Fired when an elevator reaches this floor. | ||
:{{warning|The {{mono|info_elevator_floor}} entity must a name other than <code>top</code> or <code>bottom</code> for this to fire}}}} | :{{warning|The {{mono|info_elevator_floor}} entity must a name other than <code>top</code> or <code>bottom</code> for this to fire}}}} | ||
Revision as of 00:07, 26 April 2025
| CInfoElevatorFloor |
info_elevator_floor is a point entity available in ![]()
Left 4 Dead series and
Insurgency. It marks an elevator floor. It is only compatible with a func_elevator.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnReachedFloor
- !activator = caller = func_elevator entity that reached this floor
Fired when an elevator reaches this floor.
Warning:The info_elevator_floor entity must a name other than toporbottomfor this to fire