Info elevator floor: Difference between revisions
		
		
		
		
		
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SirYodaJedi (talk | contribs)   | 
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== Outputs ==  | == Outputs ==  | ||
{{O|OnReachedFloor|activator = !caller = !self = func_elevator entity that reached this floor|caller=hide|Fired when an elevator reaches this floor.  | {{O|OnReachedFloor|activator = !caller = !self = func_elevator entity that reached this floor|caller=hide|Fired when an elevator reaches this floor.  | ||
:{{warning|The info_elevator_floor entity must   | :{{warning|The {{mono|info_elevator_floor}} entity must a name other than <code>top</code> or <code>bottom</code> for this to fire}}}}  | ||
Revision as of 11:43, 24 April 2025
| CInfoElevatorFloor | 
info_elevator_floor  is a   point entity  available in ![]()
 Left 4 Dead series and 
 Insurgency. It marks an elevator floor. It is only compatible with a func_elevator.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Outputs
- OnReachedFloor
 - !activator = !caller = !self = func_elevator entity that reached this floor
Fired when an elevator reaches this floor. 
Warning:The info_elevator_floor entity must a name other than toporbottomfor this to fire