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Trigger cdaudio (Source): Difference between revisions

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{{CD|CTriggerCDAudio|file1=triggers.cpp}}
{{CD|CTriggerCDAudio|file1=triggers.cpp}}
{{obsolete}}
{{obsolete}}
{{this is a|point entity|name=trigger_cdaudio|engine=source}} A leftover from {{GoldSrc|2}}, it calls a nonexistent {{code|cd}} [[console command]] and as such is effectively '''nonfunctional''' for its intended purpose (but still works as a generic trigger). Use a {{ent|trigger_once}} to call a {{ent|ambient_generic}} instead.
{{this is a|point entity|name=trigger_cdaudio|engine=source}} A leftover from {{GoldSrc|2}}, it calls a nonexistent {{code|cd}} [[console command]] and as such is effectively '''nonfunctional''' for its intended purpose (but still works as a generic trigger). Use a {{ent|trigger_once}} to call an {{ent|ambient_generic}} instead.


{{otherKIO|trigger}}
{{otherKIO|trigger}}

Revision as of 12:38, 21 April 2025

C++ Class hierarchy
CTriggerCDAudio
CBaseTrigger
CBaseToggle
CBaseEntity
C++ triggers.cpp
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

trigger_cdaudio is a point entity available in all Source Source games. A leftover from GoldSrc GoldSrc, it calls a nonexistent cd console command and as such is effectively nonfunctional for its intended purpose (but still works as a generic trigger). Use a trigger_once to call an ambient_generic instead.

Note.pngNote:Other Keyvalues / Inputs / Outputs are same as trigger.

Keyvalues

CD track to play (health) <integer choices>
Range -1 to 30. Setting to -1 would stop the current CD track.

Inputs

Use
Would play the specified CD track from health.

See also