Target changegravity: Difference between revisions
		
		
		
		
		
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| mNo edit summary | m (→Inputs:  Substituted IO templates) | ||
| Line 10: | Line 10: | ||
| ==Inputs== | ==Inputs== | ||
| {{ | {{I|ChangeGrav|Apply gravity multiplier value to player.}} | ||
| {{ | {{I|ResetGrav|Return default gravity value to player.}} | ||
Revision as of 11:19, 21 April 2025
|  Class hierarchy | 
|---|
| CTargetChangeGravity | 
|  controlentities.cpp | 
target_changegravity  is a   point entity  available in all  Source games.
 Source games.
It changes the gravity multiplier value to the player who activates this entity. It doesn't work with NPCs, physics props and other objects.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- gravity (gravity) <integer>
- Gravity multiplier that player (who activated it) will have when ChangeGravinput fire. Value for this property must be an integer, for example: 1, 2, -1, -2, etc. 0 – gravity will be standard, i.e. equals 1.
Inputs
- ChangeGrav
- Apply gravity multiplier value to player.
- ResetGrav
- Return default gravity value to player.
