Prop exploding futbol: Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs) No edit summary | m (→Inputs:  Substituted IO templates) | ||
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| ==Inputs== | ==Inputs== | ||
| {{ | {{I|Explode|Explodes the futbol.}} | ||
Revision as of 11:15, 21 April 2025
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prop_exploding_futbol  is a   point entity  available in  Portal 2. It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a point_template (for bomb droppers) or fired from a point_futbol_shooter (for Wheatley's battle).
 Portal 2. It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a point_template (for bomb droppers) or fired from a point_futbol_shooter (for Wheatley's battle).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Explode on touch (explodeontouch) <boolean>
- If the futbol should explode when it touches something.
- Spawner Name (SpawnerName) <string>
- Name of prop_exploding_futbol_spawner for this futbol to respawn in once it has exploded.
- Should Respawn (ShouldRespawn) <boolean>
- Should the futbol respawn at its spawner after exploding. Note: Spawner needs to be set for this to work.
- Explode on touch (ExplodeOnTouch) <boolean>
- If the futbol should explode when it touches something.
Inputs
- Explode
- Explodes the futbol.
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_physics.See also
- prop_glass_futbol, a related but unused entity.