Phys keepupright: Difference between revisions
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== Inputs == | == Inputs == | ||
{{ | {{I|TurnOn|Enable the controller.}} | ||
{{ | {{I|TurnOff|Disable the controller.}} | ||
[[Category:Constraints|C]] | [[Category:Constraints|C]] | ||
Revision as of 11:10, 21 April 2025
| CKeepUpright |
phys_keepupright is a point entity available in all
Source games. It is a controller that tries to keep an entity facing a particular direction.
Keyvalues
- Target Entity (attach1) <targetname>
- The entity to align to the desired angles.
- Angular Limit (angularlimit) <float>
- The maximum angular velocity that this controller can compensate for, in degrees per second.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start inactive : [1]
Inputs
- TurnOn
- Enable the controller.
- TurnOff
- Disable the controller.