Info elevator floor: Difference between revisions

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== Outputs ==
== Outputs ==
{{IO|OnReachedFloor|Fired when an elevator reaches this floor.}}
{{O|OnReachedFloor|Fired when an elevator reaches this floor.}}

Revision as of 23:04, 20 April 2025

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C++ Class hierarchy
CInfoElevatorFloor
CPointEntity
CBaseEntity

info_elevator_floor is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series and Insurgency Insurgency. It marks an elevator floor. It is only compatible with a func_elevator.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Outputs

OnReachedFloor
Fired when an elevator reaches this floor.