Template:NPCNote/strings: Difference between revisions
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| NPC = {{#switch: {{language}} | | NPC = {{#switch: {{language}} | ||
| #default =Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, [[effect flags]], [[input]]s, or [[output]]s might not affect an [[NPC]], based on the functionality and coding of the NPC. | | #default = Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, [[effect flags]], [[input]]s, or [[output]]s might not affect an [[NPC]], based on the functionality and coding of the NPC. | ||
| ru = Некоторые [[keyvalue|значения ключей]], [[Hammer Object Properties Dialog#Flags_Tab|флаги]], [[effect flags]], [[input]]'ы или [[output]]'ы могут не влиять на [[NPC]] в зависимости от функциональности и кодирования NPC. | | ru = Некоторые [[keyvalue|значения ключей]], [[Hammer Object Properties Dialog#Flags_Tab|флаги]], [[effect flags]], [[input]]'ы или [[output]]'ы могут не влиять на [[NPC]] в зависимости от функциональности и кодирования NPC. | ||
}} | }} | ||
| monster = {{#switch: {{language}} | | monster = {{#switch: {{language}} | ||
| #default =Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, or [[effect flags (GoldSrc)|effect flags]] might not affect | | #default = Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, or [[effect flags (GoldSrc)|effect flags]] might not affect a [[monster]], based on the functionality and coding of the monster. | ||
}} | }} | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 12:41, 18 April 2025
Number of strings:2
Approximate status of translation:
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- Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
- Some keyvalues, spawnflags, or effect flags might not affect a monster, based on the functionality and coding of the monster.