Template:NPCNote/strings: Difference between revisions

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| NPC = {{#switch: {{language}}
| NPC = {{#switch: {{language}}
     | #default =Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, [[effect flags]], [[input]]s, or [[output]]s might not affect an [[NPC]], based on the functionality and coding of the NPC.
     | #default = Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, [[effect flags]], [[input]]s, or [[output]]s might not affect an [[NPC]], based on the functionality and coding of the NPC.
     | ru = Некоторые [[keyvalue|значения ключей]], [[Hammer Object Properties Dialog#Flags_Tab|флаги]], [[effect flags]], [[input]]'ы или [[output]]'ы могут не влиять на [[NPC]] в зависимости от функциональности и кодирования NPC.
     | ru = Некоторые [[keyvalue|значения ключей]], [[Hammer Object Properties Dialog#Flags_Tab|флаги]], [[effect flags]], [[input]]'ы или [[output]]'ы могут не влиять на [[NPC]] в зависимости от функциональности и кодирования NPC.
}}
}}


| monster = {{#switch: {{language}}
| monster = {{#switch: {{language}}
     | #default =Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, or [[effect flags (GoldSrc)|effect flags]] might not affect an [[monster]], based on the functionality and coding of the monster.
     | #default = Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, or [[effect flags (GoldSrc)|effect flags]] might not affect a [[monster]], based on the functionality and coding of the monster.
}}
}}


}}</onlyinclude>
}}</onlyinclude>

Revision as of 12:41, 18 April 2025

English (en)Русский (ru)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
To preview translated strings, select languages on the top right bar.
Icon-gnome-document-open.pngDocumentation
Number of strings:2
Approximate status of translation:English (en) 100% Русский (ru) 50%