Half-Life 2: Deathmatch.fgd: Difference between revisions
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(Replaced content with "This is the {{hammer|1}} FGD from {{hl2dm|4}}. {{textfile|fgd}} {{FGD | name = hl2mp | filepath = .../common/Half-Life 2 Deathmatch/bin | engine = source }} Category:Valve FGDs Category:Half-Life 2: Deathmatch") Tag: Replaced |
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This is the {{hammer|1}} [[FGD]] from {{hl2dm|4}}. | This is the {{hammer|1}} [[FGD]] from {{hl2dm|4}}. | ||
{{textfile|fgd}} | {{textfile|fgd}} | ||
{{FGD | |||
| name = hl2mp | |||
| filepath = .../common/Half-Life 2 Deathmatch/bin | |||
| engine = source | |||
}} | |||
[[Category:Valve FGDs]] | [[Category:Valve FGDs]] | ||
[[Category:Half-Life 2: Deathmatch]] | [[Category:Half-Life 2: Deathmatch]] |
Latest revision as of 05:07, 14 April 2025
This is the Hammer FGD from Half-Life 2: Deathmatch.
- This is a FGD (Forge Game Data) file used to define all of the entities of a game for a map editor (such as Hammer).
To add a FGD file to the map editor, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .fgd appended to the file name. Then open your map editor and add the FGD to your game configuration (Example for HL:S).

FGD
This FGD file can be located here: .../common/Half-Life 2 Deathmatch/bin/hl2mp.fgd