Talk:Trigger push: Difference between revisions
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::This "other direction" thing seems to happen when trying to push physics objects along the ground, where the friction and normal push back; the problem is the reaction forces are so great that they actually force the object in the opposite direction of the original force—'''[[User:Ts2do|ts2do]]''' 21:50, 18 Nov 2006 (PST) | ::This "other direction" thing seems to happen when trying to push physics objects along the ground, where the friction and normal push back; the problem is the reaction forces are so great that they actually force the object in the opposite direction of the original force—'''[[User:Ts2do|ts2do]]''' 21:50, 18 Nov 2006 (PST) | ||
Isn't there another entity that can pull/push physics entities? [[User:Solokiller|Solokiller]] 01:34, 19 Nov 2006 (PST) |
Revision as of 02:34, 19 November 2006
Trigger_push seems to have very little effect on physics objects, and even that is negative. The physics objects move very slowly in the opposite direction than that of the trigger_push's direction. JJ45 09:47, 18 Nov 2006 (PST)
- You can up the force but friction with the ground tends to slow them down. as for it being negative *shrug* point it in the other direction. A stronger push may be too strong for the player so 2 may be needed onbe filtered fro physics objects the other for everything else. --Angry Beaver 16:04, 18 Nov 2006 (PST)
- This "other direction" thing seems to happen when trying to push physics objects along the ground, where the friction and normal push back; the problem is the reaction forces are so great that they actually force the object in the opposite direction of the original force—ts2do 21:50, 18 Nov 2006 (PST)
Isn't there another entity that can pull/push physics entities? Solokiller 01:34, 19 Nov 2006 (PST)