Talk:Trigger push: Difference between revisions
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Trigger_push seems to have very little effect on physics objects, and even that is negative. The physics objects move very slowly in the opposite direction than that of the trigger_push's direction. [[User:JJ45|JJ45]] 09:47, 18 Nov 2006 (PST) | Trigger_push seems to have very little effect on physics objects, and even that is negative. The physics objects move very slowly in the opposite direction than that of the trigger_push's direction. [[User:JJ45|JJ45]] 09:47, 18 Nov 2006 (PST) | ||
:You can up the force but friction with the ground tends to slow them down. as for it being negative *shrug* point it in the other direction. A stronger push may be too strong for the player so 2 may be needed onbe filtered fro physics objects the other for everything else. --[[User:Angry Beaver|Angry Beaver]] 16:04, 18 Nov 2006 (PST) |
Revision as of 17:04, 18 November 2006
Trigger_push seems to have very little effect on physics objects, and even that is negative. The physics objects move very slowly in the opposite direction than that of the trigger_push's direction. JJ45 09:47, 18 Nov 2006 (PST)
- You can up the force but friction with the ground tends to slow them down. as for it being negative *shrug* point it in the other direction. A stronger push may be too strong for the player so 2 may be needed onbe filtered fro physics objects the other for everything else. --Angry Beaver 16:04, 18 Nov 2006 (PST)