Item armor (Pre-Fortress 2): Difference between revisions
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Warning:
Important:Placing at least one in a map will disable receiving any armor from all health kits, so make sure place more to account for this.
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{{Tabs|Item armor|custom1=item_armor|custom2=item_armor (Pre-Fortress 2)}} | {{Tabs|Item armor|custom1=item_armor|custom2=item_armor (Pre-Fortress 2)}} | ||
{{this is a|point entity|game= | {{this is a|point entity|game=pf2|name=item_armor}} | ||
An item that restores armor. Unlike {{ | |||
An item that restores armor. Unlike {{tf2|4}}, will always restore full armor even over 200. | |||
{{Important|Placing at least one in a map will disable receiving any armor from '''all''' health kits, so make sure place more to account for this.}} | {{Important|Placing at least one in a map will disable receiving any armor from '''all''' health kits, so make sure place more to account for this.}} | ||
Revision as of 20:43, 30 March 2025
item_armor
is a point entity available in Pre-Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{pf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Pre-Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
An item that restores armor. Unlike Team Fortress 2, will always restore full armor even over 200.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Team (TeamNum) <choices>
- What team is allowed to pick this up.
- Any
- Red
- Blue
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Model (powerup_model) <choices>
- Changes the in-game model to something other than the default model. Not shown in Hammer.