Template:KV Source 2 Transform: Difference between revisions

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{{KV|Force Hidden|intn= force hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}}
{{KV|Force Hidden|intn= force hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}}
{{KV|Editor Only|intn=editor only|boolean|Entity is only displayed in Hammer and will not appear in game.}}</onlyinclude>
{{KV|Editor Only|intn=editor only|boolean|Entity is only displayed in Hammer and will not appear in game.}}</onlyinclude>
[[Category:KeyValue Templates|Source 2 Transform]]
[[Category:Keyvalue Templates|Source 2 Transform]]

Revision as of 15:02, 29 March 2025

Source 2 Transform:

Origin (origin) <coordinates>
The world space origin of the entity.
Angles (angles) <angles>
The pitch, yaw, roll orientation of the entity.
Scale (scales) <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked (transform locked) <boolean>
Lock the transform at its current value, preveting the transform of the node from being modified.
Force Hidden (force hidden) <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only (editor only) <boolean>
Entity is only displayed in Hammer and will not appear in game.