Template:KV Source 2 Transform: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) m (Remove confusing scrollbox) |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{minititle|Source 2 Transform}} | <onlyinclude>{{minititle|Source 2 Transform}} | ||
{{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}} | {{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}} | ||
{{KV|Angles|intn=angles|angles|The pitch, yaw, roll orientation of the entity.}} | {{KV|Angles|intn=angles|angles|The pitch, yaw, roll orientation of the entity.}} | ||
Line 5: | Line 5: | ||
{{KV|Transform Locked|intn=transform locked|boolean|Lock the transform at its current value, preveting the transform of the node from being modified.}} | {{KV|Transform Locked|intn=transform locked|boolean|Lock the transform at its current value, preveting the transform of the node from being modified.}} | ||
{{KV|Force Hidden|intn= force hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}} | {{KV|Force Hidden|intn= force hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}} | ||
{{KV|Editor Only|intn=editor only|boolean|Entity is only displayed in Hammer and will not appear in game.}} | {{KV|Editor Only|intn=editor only|boolean|Entity is only displayed in Hammer and will not appear in game.}}</onlyinclude> | ||
< | |||
[[Category:KeyValue Templates|Source 2 Transform]] | [[Category:KeyValue Templates|Source 2 Transform]] | ||
Revision as of 15:02, 29 March 2025
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transform locked) <boolean>
- Lock the transform at its current value, preveting the transform of the node from being modified.
- Force Hidden (force hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editor only) <boolean>
- Entity is only displayed in Hammer and will not appear in game.