Logic register activator: Difference between revisions
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{{CD|CLogicRegisterActivator}} | {{CD|CLogicRegisterActivator}} | ||
{{This is a|point entity|name=logic_register_activator|since=Portal 2}} {{also|{{gmod | {{This is a|point entity|name=logic_register_activator|since=Portal 2}} {{also|{{gmod}}}} It stores an entity and sends messages with it as the activator. | ||
Useful for keeping track of entities with mangled names due to template spawners and instances. | Useful for keeping track of entities with mangled names due to template spawners and instances. |
Latest revision as of 13:58, 28 March 2025
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CLogicRegisterActivator |
logic_register_activator
is a point entity available in all Source games since
Portal 2. (also in
) It stores an entity and sends messages with it as the activator.
Useful for keeping track of entities with mangled names due to template spawners and instances.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- Toggle
- Toggle between enabled and disabled.
- FireRegisteredAsActivator1 to FireRegisteredAsActivator4
- Start a message from this entity using the matching OnRegisteredActivating - but the activator is the registered entity.
- RegisterEntity <string >
- Stores an entity to later be used as an activator.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnRegisteredActivate1 to OnRegisteredActivate4
- Fired to send a message using the registered as the activator.