Logic coop manager: Difference between revisions
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m (Nesciuse moved page Logic coop manager/en to Logic coop manager without leaving a redirect: Move en subpage to basepage) |
(Now in Gmod as of the March 2025 update, though not currently in the FGD. Feel free to remove that tag once its fixed, but it might be better to leave it until the next full update.) |
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{{this is a|point entity|name=logic_coop_manager|since=Alien Swarm|sprite=1}} It manages two sets of values and can fire outputs based on the state of those values. Useful in coop where you can have players independently setting states on different buttons, switches, etc. | {{this is a|point entity|name=logic_coop_manager|since=Alien Swarm|sprite=1}} {{also|{{gmod}} {{!fgd}}}} It manages two sets of values and can fire outputs based on the state of those values. Useful in coop where you can have players independently setting states on different buttons, switches, etc. | ||
==KeyValues== | ==KeyValues== |
Revision as of 12:47, 27 March 2025



logic_coop_manager
is a point entity available in all Source games since
Alien Swarm. (also in
!FGD) It manages two sets of values and can fire outputs based on the state of those values. Useful in coop where you can have players independently setting states on different buttons, switches, etc.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetStateATrue
- Set State A to TRUE
- SetStateAFalse
- Set State A to FALSE
- ToggleStateA
- Toggle State A
- SetStateBTrue
- Set State B to TRUE
- SetStateBFalse
- Set State B to FALSE
- ToggleStateB
- Toggle State B
Outputs
- OnChangeToAllTrue
- Fires when ALL of the values change to TRUE for the first time
- OnChangeToAnyTrue
- Fires when ANY of the values change to TRUE for the first time
- OnChangeToAllFalse
- Fires when ALL of the values change to FALSE for the first time
- OnChangeToAnyFalse
- Fires when ANY of the values change to FALSE for the first time