Bot action point: Difference between revisions
		
		
		
		
		
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|  (-added class hierarchy) | |||
| Line 14: | Line 14: | ||
| :{| class=standard-table | :{| class=standard-table | ||
| ! Literal Value || Description | ! Literal Value || Description | ||
| |- | |||
| | goto action point || Go to the action point | |||
| |- | |- | ||
| | taunt || Taunt | | taunt || Taunt | ||
Latest revision as of 13:56, 22 March 2025

 
|  Class hierarchy | 
|---|
| CTFBotActionPoint | 
|  tf_bot_generator.cpp | 
bot_action_point  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
Used to mark a location where bots should perform a specific action.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Next Action Point (next_action_point) <string>
- The next Action Point to approach after performing this one.
- Desired Distance (desired_distance) <integer>
- The distance to get within when approaching this Action Point before the bot says it has reached it.
- By default the value used is 1hu.
- Stay Time (stay_time) <integer>
- How long the bot should stay at this action point (while perform any commands if applicable).
- Command (command) <choices>
- Command to give to the bot when it gets within range of this Action Point.
- Literal Value - Description - goto action point - Go to the action point - taunt - Taunt - despawn - Leave the game - cloak - If Spy, Cloak - uncloak - If Spy, Uncloak - attack sentry at next action point - Attack sentry gun at next action point - disguise - If Spy, Disguise - build sentry at nearest sentry hint - If Engineer, build a sentry gun at the nearest sentry hint 
Outputs
- OnBotReached
- Fires when the bot reaches this point.























