Talk:Worldspawn: Difference between revisions
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== Show title == | |||
What material or script must be changed to change the opening title from "Half-Life" to whatever you need? | What material or script must be changed to change the opening title from "Half-Life" to whatever you need? | ||
:I can remember seeing Half-Life 2 in a sprite file. But this isnt really the topic to discuss that IMO.--[[User:TheJ89|TheJ89]] 00:27, 27 Jul 2005 (PDT) | :I can remember seeing Half-Life 2 in a sprite file. But this isnt really the topic to discuss that IMO.--[[User:TheJ89|TheJ89]] 00:27, 27 Jul 2005 (PDT) | ||
== World is cold == | |||
There's a new Worldspawn property added in the new beta - what does it do, exactly? FGD entry pasted below. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 16:02, 14 Feb 2006 (PST) | There's a new Worldspawn property added in the new beta - what does it do, exactly? FGD entry pasted below. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 16:02, 14 Feb 2006 (PST) | ||
coldworld(choices) : "World is cold" : 0 = | coldworld(choices) : "World is cold" : 0 = | ||
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: Coldworld now appears to be standard in Source Base SDK, and my worldspawn also has a Targetname field. --[[User:Beeswax|Beeswax]] 15:33, 11 Apr 2008 (PDT) | : Coldworld now appears to be standard in Source Base SDK, and my worldspawn also has a Targetname field. --[[User:Beeswax|Beeswax]] 15:33, 11 Apr 2008 (PDT) | ||
== Only one == | |||
''There can be only one. Fortunately, since Hammer doesn't allow worldspawn to be created directly it's very difficult for this rule to be broken.'' - what the hell does this mean? I know the line in the movie, but it doesn't make any sense to me here. [[User:Avatar|Avatar]] 11:58, 21 February 2009 (UTC) | ''There can be only one. Fortunately, since Hammer doesn't allow worldspawn to be created directly it's very difficult for this rule to be broken.'' - what the hell does this mean? I know the line in the movie, but it doesn't make any sense to me here. [[User:Avatar|Avatar]] 11:58, 21 February 2009 (UTC) | ||
:It means that you can't make more than one worldspawn entity at a time, and there is no way to just place one down in a map. You might be able to create it as a seperate entity by messing with the fgd, but it might just take the first instance of the entity it finds. [[User:Solokiller|Solokiller]] 15:39, 21 February 2009 (UTC) | :It means that you can't make more than one worldspawn entity at a time, and there is no way to just place one down in a map. You might be able to create it as a seperate entity by messing with the fgd, but it might just take the first instance of the entity it finds. [[User:Solokiller|Solokiller]] 15:39, 21 February 2009 (UTC) | ||
== prop_static == | |||
''So, if prop_static is consisted in world spawn it makes visleaves?'' --[[User:Max30335|★Fatal_Error★]] ([[User talk:Max30335|talk]]) 09:10, 4 March 2017 (UTC) | ''So, if prop_static is consisted in world spawn it makes visleaves?'' --[[User:Max30335|★Fatal_Error★]] ([[User talk:Max30335|talk]]) 09:10, 4 March 2017 (UTC) | ||
: No, visleaves are only generated from world brushes. Prop_static (and func_detail brushes) get rolled into worldspawn to save on the number of entities. [[User:Rectus|Rectus]] ([[User talk:Rectus|talk]]) 15:39, 4 March 2017 (UTC) | : No, visleaves are only generated from world brushes. Prop_static (and func_detail brushes) get rolled into worldspawn to save on the number of entities. [[User:Rectus|Rectus]] ([[User talk:Rectus|talk]]) 15:39, 4 March 2017 (UTC) |
Revision as of 15:45, 15 March 2025
Show title
What material or script must be changed to change the opening title from "Half-Life" to whatever you need?
- I can remember seeing Half-Life 2 in a sprite file. But this isnt really the topic to discuss that IMO.--TheJ89 00:27, 27 Jul 2005 (PDT)
World is cold
There's a new Worldspawn property added in the new beta - what does it do, exactly? FGD entry pasted below. --Campaignjunkie (talk) 16:02, 14 Feb 2006 (PST)
coldworld(choices) : "World is cold" : 0 = [ 0 : "No" 1 : "Yes" ]
this is specifically for DOD:S and dod_kalt and snowy maps...if set, players will have oscillating emissions of fog from their mouths—ts2do 16:16, 14 Feb 2006 (PST)
- Coldworld now appears to be standard in Source Base SDK, and my worldspawn also has a Targetname field. --Beeswax 15:33, 11 Apr 2008 (PDT)
Only one
There can be only one. Fortunately, since Hammer doesn't allow worldspawn to be created directly it's very difficult for this rule to be broken. - what the hell does this mean? I know the line in the movie, but it doesn't make any sense to me here. Avatar 11:58, 21 February 2009 (UTC)
- It means that you can't make more than one worldspawn entity at a time, and there is no way to just place one down in a map. You might be able to create it as a seperate entity by messing with the fgd, but it might just take the first instance of the entity it finds. Solokiller 15:39, 21 February 2009 (UTC)
prop_static
So, if prop_static is consisted in world spawn it makes visleaves? --★Fatal_Error★ (talk) 09:10, 4 March 2017 (UTC)